![]() ![]() Most levels have a fairly straightforward bell-curve, so any given first attempt is going to fall somewhere in the middle, or towards the tail. It’s all relativeįirstly, it removes the hard numbers and only shows you where your solution stands relative to the general population. Boards that focus on the table around your current rank are a little more friendly showing you how little improvements can lift you up, but it’s still you vs the world, better than Sm1l1ngA55a55in902 but worse than fluttershylovr.īy using histograms Infinifactory changes the whole tone of the scoreboards in three important ways. Hard numbers quantify your position in the world, your absolute and relative performance in the game. There’s no denying that scoreboards generally appeal to a certain kind of gamer, one that thrives on competition. Because they aren’t tables, they’re histograms. Infinifactory has leaderboards, of a sort, and they’re brilliant. The advent of online gaming changed that, and suddenly global leaderboards were virtually mandatory.īut for those of us who aren’t actually that competitive such in-your-face demonstrations of our relative incompetence against the best of the world is counterproductive as best, dispiriting at worst, more likely to be ignored out than taken as a challenge. Home gaming necessarily limited high scores to the group of people who’d physically sat in front of the TV to play, quite possibly leaving you to compete only with yourself. High score tables have been a feature of games since the beginning and there was a great pride in being able to put your initials into an arcade cabinet. Thankfully, Zachtronic’s clever twist on scoring keeps me going back for more. Infinifactory is a fine, fine puzzler, an intimidating one. ![]()
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